﻿using UnityEngine;
using System.Collections;

public class AddTrait : MonoBehaviour {
    GameObject m_ObjTraitSel;
	// Use this for initialization
	void Start () {
        
	}
	
	// Update is called once per frame
	void Update () {
	    
	}

    void OnClick()
    {
        m_ObjTraitSel = Instantiate(Resources.Load("Prefaps/UI/Paper/TraitSelect/TraitSelectPaper") as GameObject) as GameObject;
        m_ObjTraitSel.transform.parent = transform.parent;
    }
}
